End sprite animation game maker studio 2

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No need to repeat too many conditions, these can get pretty tricky. I have an idea: Instead of testing for animations, maybe instead try testing for the current action in the Behavior only? Perhaps erase all of these and do something like: If Player is movingĭo = 'Move' to current animation of Playerĭo = 'Fall' to current animation of Playerĭo = 'Jump' to current animation of Playerĭo = 'Idle' to current animation of Player

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